Init Engine (0.1.237.0) Unable to identify gfx hw: Description: NVIDIA GeForce 8600 GT VendorId: 10de SubSysId: 43910de DeviceId: 402 Revision: a1 MultiSample mode: Off MultiSample mode: 2Samples MultiSample mode: 4Samples MultiSample mode: 8Samples HW supports D3DQUERYTYPE_OCCLUSION HW occlusion culling is default off. HW supports D3DQUERYTYPE_EVENT [RendDX9] : Texturemanager cubetexture created: Created from code. [Ra] : Trying to load MetaShader RaShaderBM.mfx [Ra] : Trying to load MetaShader RaShaderSM.mfx [Ra] : Trying to load MetaShader RaShaderSTM.mfx [Console] : Couldn't open console script "Menu/Atlas/AtlasList.con" Meme: Loading: Menu/InGame Meme: Loading: TopLayer Meme: Loading: Left Meme: Loading: Top Meme: Loading: TopRight Meme: Loading: BottomLeftStatic Meme: Loading: BottomLeftAnimate Meme: Loading: BottomRightStatic Meme: Loading: BottomRightAnimate Meme: Loading: Global Font loaded: Fonts/vehicleHudFont_6.dif [Console] : Couldn't open console script "Menu/HUD/HudSetup/Basic/HudElementsGameInfo.con" Font loaded: Fonts/digitalNumbers.dif Font loaded: Fonts/digitalSmallNumbers.dif Init Input Devices [EditorEngine] : MouseDevice is initialized [EditorEngine] : KeyboardDevice is initialized Load Settings [GameLogic] : CREATING TRIGGERABLE MANAGER! [Game] : Created Triggerable Manager [GameLogic] : Setting GameStatus 3 Max number of voices: 128 EAX3.0Emulated available: Yes Sound 3D provider: "DirectSound" (Software Audio) EAX version: 3 Quality Level: 0 Ignored Warning[Console] : Unknown constant c_GISpeakLeaderChannel!: ControlMap.addKeyToTriggerMapping c_GISpeakLeaderChannel IDFKeyboard IDKey_V c_CMPushAndHold (settings/controls.con) Ignored Warning[Console] : Unknown constant c_PIWalk!: ControlMap.addKeyToTriggerMapping c_PIWalk IDFKeyboard IDKey_LeftShift c_CMPushAndHold (settings/controls.con) Ignored Warning[Console] : Unknown constant c_PIWalk!: ControlMap.addKeyToTriggerMapping c_PIWalk IDFKeyboard IDKey_LeftShift c_CMPushAndHold (settings/controls.con) Ignored Warning[Console] : Unknown constant c_PIWalk!: ControlMap.addKeyToTriggerMapping c_PIWalk IDFKeyboard IDKey_LeftShift c_CMPushAndHold (settings/controls.con) Ignored Warning[Console] : Unknown constant c_PIWalk!: ControlMap.addKeyToTriggerMapping c_PIWalk IDFKeyboard IDKey_LeftShift c_CMPushAndHold (settings/controls.con) Load plugin: [BF2Editor\Plugin\AnimationEditor.dll] Load plugin: [BF2Editor\Plugin\ConsoleUI.dll] Load plugin: [BF2Editor\Plugin\Import.dll] Load plugin: [BF2Editor\Plugin\LevelEditor.dll] Load plugin: [BF2Editor\Plugin\MaterialEditor.dll] Load plugin: [BF2Editor\Plugin\ObjectEditor.dll] [RendDX9] : Texturemanager cubetexture created: Created from code. [Tweaker] Load Object (ObjectTemplate) [Tweaker] Load Object (LightmapSettings) Load plugin: [BF2Editor\Plugin\TerrainEditor.dll] Loading [mods\ZM001\Objects\Common] Loading [mods\bf2\Objects\Common] Loading [mods\ZM001\Objects\DynamicObjects] Loading [mods\bf2\Objects\DynamicObjects] Loading [mods\ZM001\Objects\Effects] Loading [mods\bf2\Objects\Effects] Loading [mods\ZM001\Objects\Kits] Loading [mods\bf2\Objects\Kits] Loading [mods\ZM001\Objects\MiscObjects] Loading [mods\bf2\Objects\MiscObjects] Loading [mods\ZM001\Objects\Roads] Loading [mods\bf2\Objects\Roads] Ignored Warning[Base] : Template with name: city_temp_road_6m already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: city_temp_road already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: Dirt_wetlands already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: Dirtroad_Alamein already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: dirtroad already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: Dirtroad_Dalian already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: dirtroad_Daqing already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: Dirtroad_Kubra already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: Dirtroad_Oman already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: Dirtroad_underwater already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: fall2 already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: Fall_road already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: Fall_road_dirt already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: Fall_road_dirt_wide already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: Fall_road_narrow already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: forestPath_Daqing already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: highway already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: industrial_arrow_left already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: industrial_arrow_righr already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: industrial_arrow_right already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: industrial already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: manhole already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: Onlaneroad already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: onramp already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: ParkingLots already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: paved1lane already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: PedestrianCrossing already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: runway already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: stig already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: stoneroad_cleansweep already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: tarmac_Daqing already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: tarmac_oman already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: Tarmac_snow already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: TestRoadTemplate already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: thinroad already exists. Setting existing one as active. Loading [mods\ZM001\Objects\Soldiers] Loading [mods\bf2\Objects\Soldiers] Loading [mods\ZM001\Objects\StaticObjects] Loading [mods\bf2\Objects\StaticObjects] [Physics] : CollisionManager::createTemplate(cafechair_dest) : Overwriting old path : "objects/effects/geometry/wreckparticles/misc/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/cafechair_dest/Meshes/" [Physics] : CollisionManager::createTemplate(chair01_dest) : Overwriting old path : "objects/effects/geometry/wreckparticles/misc/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/chair01_dest/Meshes/" [Physics] : CollisionManager::createTemplate(cone_dest) : Overwriting old path : "objects/effects/geometry/wreckparticles/misc/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/cone_dest/Meshes/" [Physics] : CollisionManager::createTemplate(roadmarker_dest) : Overwriting old path : "objects/effects/geometry/traffic_signs/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/roadmarker_dest/Meshes/" [Physics] : CollisionManager::createTemplate(sign_busstop_dest) : Overwriting old path : "objects/effects/geometry/traffic_signs/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/sign_busstop_dest/Meshes/" [Physics] : CollisionManager::createTemplate(sign_camel_dest) : Overwriting old path : "objects/effects/geometry/traffic_signs/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/sign_camel_dest/Meshes/" [Physics] : CollisionManager::createTemplate(sign_noparking_dest) : Overwriting old path : "objects/effects/geometry/traffic_signs/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/sign_noparking_dest/Meshes/" [Physics] : CollisionManager::createTemplate(sign_parking_dest) : Overwriting old path : "objects/effects/geometry/traffic_signs/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/sign_parking_dest/Meshes/" [Physics] : CollisionManager::createTemplate(sign_smallyellow_dest) : Overwriting old path : "objects/effects/geometry/traffic_signs/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/sign_smallyellow_dest/Meshes/" [Physics] : CollisionManager::createTemplate(sign_stop_dest) : Overwriting old path : "objects/effects/geometry/traffic_signs/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/sign_stop_dest/Meshes/" [Physics] : CollisionManager::createTemplate(sign_streetcrossing_dest) : Overwriting old path : "objects/effects/geometry/traffic_signs/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/sign_streetcrossing_dest/Meshes/" [Physics] : CollisionManager::createTemplate(sign_yieldright_dest) : Overwriting old path : "objects/effects/geometry/traffic_signs/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/sign_yieldright_dest/Meshes/" [Physics] : CollisionManager::createTemplate(trafficlight_dest) : Overwriting old path : "objects/effects/geometry/wreckparticles/misc/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/trafficlight_dest/Meshes/" Loading [mods\ZM001\Objects\Vegitation] Loading [mods\bf2\Objects\Vegitation] [Physics] : CollisionManager::createTemplate(nc_bamboo_cluster01) : Overwriting old path : "objects/vegitation/asia/bamboo/Meshes/" with new path : "objects/vegitation/asia/bamboo/Meshes/" [Physics] : CollisionManager::createTemplate(nc_bamboo_cluster02) : Overwriting old path : "objects/vegitation/asia/bamboo/Meshes/" with new path : "objects/vegitation/asia/bamboo/Meshes/" [Physics] : CollisionManager::createTemplate(nc_birch01) : Overwriting old path : "objects/vegitation/asia/birch/Meshes/" with new path : "objects/vegitation/asia/birch/Meshes/" [Physics] : CollisionManager::createTemplate(nc_birch02) : Overwriting old path : "objects/vegitation/asia/birch/Meshes/" with new path : "objects/vegitation/asia/birch/Meshes/" [Physics] : CollisionManager::createTemplate(nc_birch_cluster01) : Overwriting old path : "objects/vegitation/asia/birch/Meshes/" with new path : "objects/vegitation/asia/birch/Meshes/" [Physics] : CollisionManager::createTemplate(nc_birch_cluster02) : Overwriting old path : "objects/vegitation/asia/birch/Meshes/" with new path : "objects/vegitation/asia/birch/Meshes/" [Physics] : CollisionManager::createTemplate(nc_deadlog01) : Overwriting old path : "objects/vegitation/asia/deadlog/Meshes/" with new path : "objects/vegitation/asia/deadlog/Meshes/" [Physics] : CollisionManager::createTemplate(nc_deadtree01) : Overwriting old path : "objects/vegitation/asia/deadtree/Meshes/" with new path : "objects/vegitation/asia/deadtree/Meshes/" [Physics] : CollisionManager::createTemplate(nc_drybush01) : Overwriting old path : "objects/vegitation/asia/drybush/Meshes/" with new path : "objects/vegitation/asia/drybush/Meshes/" [Physics] : CollisionManager::createTemplate(nc_fern01) : Overwriting old path : "objects/vegitation/asia/fern/Meshes/" with new path : "objects/vegitation/asia/fern/Meshes/" [Physics] : CollisionManager::createTemplate(nc_leafybush01) : Overwriting old path : "objects/vegitation/asia/leafybush/Meshes/" with new path : "objects/vegitation/asia/leafybush/Meshes/" [Physics] : CollisionManager::createTemplate(nc_medbush01) : Overwriting old path : "objects/vegitation/asia/mediumbush/Meshes/" with new path : "objects/vegitation/asia/mediumbush/Meshes/" [Physics] : CollisionManager::createTemplate(nc_oak01) : Overwriting old path : "objects/vegitation/asia/oak/Meshes/" with new path : "objects/vegitation/asia/oak/Meshes/" [Physics] : CollisionManager::createTemplate(nc_oak02) : Overwriting old path : "objects/vegitation/asia/oak/Meshes/" with new path : "objects/vegitation/asia/oak/Meshes/" [Physics] : CollisionManager::createTemplate(nc_pine_cluster01) : Overwriting old path : "objects/vegitation/asia/pine/Meshes/" with new path : "objects/vegitation/asia/pine/Meshes/" [Physics] : CollisionManager::createTemplate(nc_pine_cluster02) : Overwriting old path : "objects/vegitation/asia/pine/Meshes/" with new path : "objects/vegitation/asia/pine/Meshes/" [Physics] : CollisionManager::createTemplate(nc_pinebig01) : Overwriting old path : "objects/vegitation/asia/pine/Meshes/" with new path : "objects/vegitation/asia/pine/Meshes/" [Physics] : CollisionManager::createTemplate(nc_pinebig02) : Overwriting old path : "objects/vegitation/asia/pine/Meshes/" with new path : "objects/vegitation/asia/pine/Meshes/" [Physics] : CollisionManager::createTemplate(nc_pinebig03) : Overwriting old path : "objects/vegitation/asia/pine/Meshes/" with new path : "objects/vegitation/asia/pine/Meshes/" [Physics] : CollisionManager::createTemplate(nc_pinebig04) : Overwriting old path : "objects/vegitation/asia/pine/Meshes/" with new path : "objects/vegitation/asia/pine/Meshes/" [Physics] : CollisionManager::createTemplate(nc_slybush01) : Overwriting old path : "objects/vegitation/asia/slybush/Meshes/" with new path : "objects/vegitation/asia/slybush/Meshes/" [Physics] : CollisionManager::createTemplate(temp_test) : Overwriting old path : "objects/vegitation/asia/slybush/Meshes/" with new path : "objects/vegitation/asia/slybush/Meshes/" [Physics] : CollisionManager::createTemplate(nc_stump01) : Overwriting old path : "objects/vegitation/asia/stump/Meshes/" with new path : "objects/vegitation/asia/stump/Meshes/" [Physics] : CollisionManager::createTemplate(nc_stump02) : Overwriting old path : "objects/vegitation/asia/stump/Meshes/" with new path : "objects/vegitation/asia/stump/Meshes/" [Physics] : CollisionManager::createTemplate(nc_stump03) : Overwriting old path : "objects/vegitation/asia/stump/Meshes/" with new path : "objects/vegitation/asia/stump/Meshes/" [Physics] : CollisionManager::createTemplate(nc_weeping01) : Overwriting old path : "objects/vegitation/asia/weeping/Meshes/" with new path : "objects/vegitation/asia/weeping/Meshes/" [Physics] : CollisionManager::createTemplate(nc_weeping02) : Overwriting old path : "objects/vegitation/asia/weeping/Meshes/" with new path : "objects/vegitation/asia/weeping/Meshes/" [Physics] : CollisionManager::createTemplate(me_deadlog01) : Overwriting old path : "objects/vegitation/middle-east/deadlog/Meshes/" with new path : "objects/vegitation/middle-east/deadlog/Meshes/" [Physics] : CollisionManager::createTemplate(me_deadtree01) : Overwriting old path : "objects/vegitation/middle-east/deadtree/Meshes/" with new path : "objects/vegitation/middle-east/deadtree/Meshes/" [Physics] : CollisionManager::createTemplate(me_deadtree02) : Overwriting old path : "objects/vegitation/middle-east/deadtree/Meshes/" with new path : "objects/vegitation/middle-east/deadtree/Meshes/" [Physics] : CollisionManager::createTemplate(me_drybush01) : Overwriting old path : "objects/vegitation/middle-east/drybush/Meshes/" with new path : "objects/vegitation/middle-east/drybush/Meshes/" [Physics] : CollisionManager::createTemplate(me_flowerpot01) : Overwriting old path : "objects/vegitation/middle-east/flowerpot/Meshes/" with new path : "objects/vegitation/middle-east/flowerpot/Meshes/" [Physics] : CollisionManager::createTemplate(me_highleafbush01) : Overwriting old path : "objects/vegitation/middle-east/highleafbush/Meshes/" with new path : "objects/vegitation/middle-east/highleafbush/Meshes/" [Physics] : CollisionManager::createTemplate(mangrove_big1) : Overwriting old path : "objects/vegitation/middle-east/mangrove/Meshes/" with new path : "objects/vegitation/middle-east/mangrove/Meshes/" Ignored Warning[Base] : Template with name: mangrove_big1 already exists. Setting existing one as active. [Physics] : CollisionManager::createTemplate(mangrove_big1) : Overwriting old path : "objects/vegitation/middle-east/mangrove/Meshes/" with new path : "objects/vegitation/middle-east/mangrove/Meshes/" [Physics] : CollisionManager::createTemplate(mangrove_med1_fin) : Overwriting old path : "objects/vegitation/middle-east/mangrove/Meshes/" with new path : "objects/vegitation/middle-east/mangrove/Meshes/" [Physics] : CollisionManager::createTemplate(me_olive03) : Overwriting old path : "objects/vegitation/middle-east/olive/Meshes/" with new path : "objects/vegitation/middle-east/olive/Meshes/" [Physics] : CollisionManager::createTemplate(me_olive04) : Overwriting old path : "objects/vegitation/middle-east/olive/Meshes/" with new path : "objects/vegitation/middle-east/olive/Meshes/" [Physics] : CollisionManager::createTemplate(me_olive05) : Overwriting old path : "objects/vegitation/middle-east/olive/Meshes/" with new path : "objects/vegitation/middle-east/olive/Meshes/" [Physics] : CollisionManager::createTemplate(me_olivebig01) : Overwriting old path : "objects/vegitation/middle-east/olive/Meshes/" with new path : "objects/vegitation/middle-east/olive/Meshes/" [Physics] : CollisionManager::createTemplate(me_olivebig02) : Overwriting old path : "objects/vegitation/middle-east/olive/Meshes/" with new path : "objects/vegitation/middle-east/olive/Meshes/" [Physics] : CollisionManager::createTemplate(me_palm_cluster01) : Overwriting old path : "objects/vegitation/middle-east/palmtree/Meshes/" with new path : "objects/vegitation/middle-east/palmtree/Meshes/" [Physics] : CollisionManager::createTemplate(me_palmtree01) : Overwriting old path : "objects/vegitation/middle-east/palmtree/Meshes/" with new path : "objects/vegitation/middle-east/palmtree/Meshes/" [Physics] : CollisionManager::createTemplate(me_palmtree02) : Overwriting old path : "objects/vegitation/middle-east/palmtree/Meshes/" with new path : "objects/vegitation/middle-east/palmtree/Meshes/" [Physics] : CollisionManager::createTemplate(me_palmtree03) : Overwriting old path : "objects/vegitation/middle-east/palmtree/Meshes/" with new path : "objects/vegitation/middle-east/palmtree/Meshes/" [Physics] : CollisionManager::createTemplate(me_pinebush01) : Overwriting old path : "objects/vegitation/middle-east/pinebush/Meshes/" with new path : "objects/vegitation/middle-east/pinebush/Meshes/" [Physics] : CollisionManager::createTemplate(me_pinebush02) : Overwriting old path : "objects/vegitation/middle-east/pinebush/Meshes/" with new path : "objects/vegitation/middle-east/pinebush/Meshes/" [Physics] : CollisionManager::createTemplate(me_shortpalm01) : Overwriting old path : "objects/vegitation/middle-east/shortpalm/Meshes/" with new path : "objects/vegitation/middle-east/shortpalm/Meshes/" [Physics] : CollisionManager::createTemplate(me_tropicalplant01) : Overwriting old path : "objects/vegitation/middle-east/tropicalplants/Meshes/" with new path : "objects/vegitation/middle-east/tropicalplants/Meshes/" [Physics] : CollisionManager::createTemplate(me_tropicalplant02) : Overwriting old path : "objects/vegitation/middle-east/tropicalplants/Meshes/" with new path : "objects/vegitation/middle-east/tropicalplants/Meshes/" [Physics] : CollisionManager::createTemplate(me_tropicalplant03) : Overwriting old path : "objects/vegitation/middle-east/tropicalplants/Meshes/" with new path : "objects/vegitation/middle-east/tropicalplants/Meshes/" [Physics] : CollisionManager::createTemplate(me_vines01) : Overwriting old path : "objects/vegitation/middle-east/vines/Meshes/" with new path : "objects/vegitation/middle-east/vines/Meshes/" [Physics] : CollisionManager::createTemplate(me_wildbush01) : Overwriting old path : "objects/vegitation/middle-east/wildbush/Meshes/" with new path : "objects/vegitation/middle-east/wildbush/Meshes/" Loading [mods\ZM001\Objects\Vehicles] Loading [mods\bf2\Objects\Vehicles] Loading [mods\ZM001\Objects\Water] Loading [mods\bf2\Objects\Water] Loading [mods\ZM001\Objects\Weapons] Loading [mods\bf2\Objects\Weapons] Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.visibleOn3dMap 1 (objects/weapons/handheld/supply_crate/supply_crate.tweak) Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.3dMapIcon 24 (objects/weapons/handheld/supply_crate/supply_crate.tweak) ToggleGlobalProfiler [GameLogic] : Setting GameStatus 1 [RendDX9] : Texturemanager cubetexture created: Created from code. Loading level [Levels\ZM02]... [Console] : File already loaded: "objects/vehicles/land/jep_paratrooper/jep_paratrooper.con" [Console] : File already loaded: "objects/vehicles/land/jeep_faav/jeep_faav.con" [RendDX9] : Texturemanager cubetexture created: Created from code. [Physics] : Name: flagpole: Collision mesh warning: Pivot should be more than 1/10 inside the bounding box to have good behaviour, part: 0, Col0, Geom0, min: -0.372305/0.0103994/-0.420541, max: 0.374451/6.02824/0.419783 [Physics] : Name: flagpole: Collision mesh warning: Pivot should be more than 1/10 inside the bounding box to have good behaviour, part: 0, Col1, Geom0, min: -0.404785/0.0103583/-0.458768, max: 0.403106/5.97673/0.458966 [Physics] : Name: flagpole: Collision mesh warning: Pivot should be more than 1/10 inside the bounding box to have good behaviour, part: 0, Col2, Geom0, min: -0.408604/0.0103583/-0.470223, max: 0.410743/5.97673/0.457056 [Physics] : Name: flagpole: Collision mesh warning: Pivot should be more than 1/10 inside the bounding box to have good behaviour, part: 0, Col3, Geom0, min: -0.421969/0.0103583/-0.483588, max: 0.405015/5.97673/0.468512 [GameLogic] : Adding control point US in group -1 [GameLogic] : Adding control point CH in group -1 [Console] : Couldn't open console script "levels/zm02/editor/layer.con" Overgrowth total vertex/index memory size: 36000 Overgrowth number of objects: 0 : 0 [Tweaker] Load Object (LevelSettings) [Tweaker] Load Object (WaterSettings) [Tweaker] Load Object (LightmapSettings) [Tweaker] Load Object (LevelSettings) [Tweaker] Load Object (WaterSettings) [Tweaker] Load Object (LightmapSettings) Ignored Warning[Base] : Template with name: S_AirDraft already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_WaterDraft already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Shell_Bounce already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Shell_50cal_Bounce already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Shell_Shotgun_Bounce already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Impact_Dirt_Sand already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Impact_Mud already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Impact_Flesh already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Impact_Kevlar_Vest already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Impact_Tarmac already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Impact_Metal_Solid already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Impact_Concrete already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Impact_Glass_Common already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Impact_Glass_Vehicle already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Impact_Wood already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Impact_Metal_Thin already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Impact_Rubber already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Impact_Water already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Impact_Water_small already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Chicken_Wire_Fence already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Knife_Flesh already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Knife_Hard_Surface already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Impact_Minigun_Concrete already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Impact_Minigun_Metal already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Impact_Minigun_Glass already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Impact_Minigun_Flesh already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Impact_TankShell_Dirt already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Tank_Shell_Metal already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Impact_25mm_shell already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Impact_25mm_metal already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Impact_Grenade_Dirt already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Grenade_Metal_Impact already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Impact_Maverick already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Impact_Artillery already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Water_Explo_Small already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Water_Explo_Medium already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Water_Explo_Big already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Impact_Ricochet01 already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Impact_Ricochet02 already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_FlyBy already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Walk_Dirt already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Walk_Gravel already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Walk_Sand already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Walk_Wood already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Walk_Tarmac already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Walk_Rock already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Walk_Metal already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Walk_Grass already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Walk_Grass_Tall already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Walk_Mud_Grass_Tall already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Walk_Mud already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Walk_WaterPuddle already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Walk_Barbwire already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Sprint_Dirt already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Sprint_Gravel already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Sprint_Sand already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Sprint_Wood already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Sprint_Tarmac already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Sprint_Grass already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Sprint_Mud already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Sprint_Mud_Grass_Tall already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Sprint_Grass_Tall already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Prone_Dirt already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Prone_Gravel already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Prone_Grass already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Prone_Mud_Puddle already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Climb_Ladder already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Soldier_RagDoll_Impact already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Helmet_To_Soft_Surface already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Helmet_To_Hard_Surface already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Weapon_To_Hard_Surface already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Medikit_Drop already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Ammo_bag_Drop already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_ATmine_Drop already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_C4_Attach_hard already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_C4_Attach_soft already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Armor_to_Armor already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Vehicle_to_Tree already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Vehicle_to_Soldier already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Glass_Large already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_bridge_metal already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Water_Splash already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Metalthin_collision already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_HGR_Metal_collision already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_HGR_Ground_collision already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_HGR_Wood_collision already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_HGR_Gravel_collision already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_HGR_Water_collision already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_HGR_Concrete_collision already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_Defibrillator_Shock already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_GroundContact_Dirt already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_GroundContact_Tarmac already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_GroundContact_Mud_Wet already exists. Setting existing one as active. Ignored Warning[Base] : Template with name: S_GroundContact_Grass already exists. Setting existing one as active. [Tweaker] Load Object (LevelEditorSettingsFilter) [Tweaker] Load Object (LevelEditorSettings) [Tweaker] Load Object (LevelSettings) [Tweaker] Load Object (WaterSettings) [Tweaker] Load Object (LightmapSettings) WaterSettings.SeaWaterLevel "20" () WaterSettings.SeaWaterLevel "10" () [Physics] : Name: parachute: Collision mesh error: Collision mesh bounding box has no volume, part: 0, Col0, Geom1, min: 0/2.44915/0, max: 0/2.4621/0.0196566 [Physics] : Name: parachute: Collision mesh warning: Pivot should be more than 1/10 inside the bounding box to have good behaviour, part: 0, Col0, Geom1, min: 0/2.44915/0, max: 0/2.4621/0.0196566 [Physics] : Name: parachute: Collision mesh warning: Pivot should be more than 1/10 inside the bounding box to have good behaviour, part: 0, Col0, Geom1, min: 0/2.44915/0, max: 0/2.4621/0.0196566 WaterSettings.SeaWaterLevel "50" () WaterSettings.SeaWaterLevel "40" () WaterSettings.SeaWaterLevel "35" () WaterSettings.SeaWaterLevel "30" ()